Worlds

Building immersive environments through mood, culture, and rules

Mood, Era, Culture, Physics

Creating a world goes beyond space—it’s about establishing the context, rules, and atmosphere that make an environment feel alive and coherent. Scenographers use:

  • Mood: Define the emotional tone of the environment through lighting, color, materials, and sound
  • Era: Evoke a specific historical period, future vision, or timeless aesthetic
  • Culture: Incorporate cultural references, symbolism, and narrative cues that resonate with the audience
  • Physics: Decide how the world “works”—its scale, gravity, movement rules, and interactions—to create believable and immersive experiences

By combining these elements, designers can craft environments that feel real, lived-in, and consistent, giving visitors a sense of place, context, and story from the moment they enter.


Scenography Explained
Spaces