Design Iteration Workflows
Advanced use of Scenographist is less about generating more scenes
and more about iterating with intention.
Design iteration workflows help you move from exploration to decision-making while preserving clarity and narrative coherence.
Iteration as a System
Iteration is most effective when it follows a structure.
Instead of changing everything at once:
- Define a baseline scene
- Isolate one variable
- Generate controlled variations
- Compare outcomes
- Decide and lock direction
This mirrors real-world design processes.
Workflow 1: Baseline → Variations → Selection
- Generate a clear baseline scene
- Create 3–5 variations, each changing a single parameter
- Review differences in emotion, legibility, and coherence
- Select one direction to continue
Example variations:
- Lighting shift
- Material palette reduction
- Scale adjustment
Workflow 2: Mood-First Iteration
- Fix space type and geometry
- Iterate primarily on mood
- Observe emotional impact
- Choose the emotional direction
- Refine form and material afterward
This workflow is useful for:
- Performative spaces
- Ritual or ceremonial environments
- Brand or experiential installations
Workflow 3: Style Exploration
- Lock narrative and mood
- Generate stylistic interpretations
- Compare visual language
- Select one dominant style
- Remove or simplify secondary influences
Avoid mixing styles too early.
Workflow 4: Light-Led Refinement
- Keep geometry and materials constant
- Generate lighting variations
- Compare spatial readability and mood
- Select lighting strategy
- Adjust materials only if needed
Lighting often resolves issues more effectively than form changes.
Workflow 5: Scale & Proportion Testing
- Start with human-scale reference
- Generate expanded and compressed versions
- Observe impact on emotion and movement
- Select appropriate scale
- Refine circulation and thresholds
Scale decisions should support narrative intent.
Tracking Decisions
As iteration progresses:
- Acknowledge chosen directions explicitly
- Refer back to selected versions
- Avoid reopening settled parameters unnecessarily
Example: “Keep the lighting approach from version two and continue refining materials.”
When to Stop Iterating
Iteration should narrow possibilities, not multiply them indefinitely.
Stop when:
- Emotional intent is clear
- Spatial logic is legible
- Changes become marginal
- Further variation adds confusion
